Inversehalo Apocalypse:
This 'game' is instituted in order to determine a new Chief Organizer of the group. While this position is not a position of leadership it is a position of most concern. The role of the Chief Organizer can be held by any member regardless of status - and should not be a contingency of Black Halo membership status. The goal of the Chief Organizer is to rally together all members under the terms of True Friendship, the attitude of the Chief Organizer is an attitude of complete Compassion for the work and for His/Her friends. This is why this role cannot be subjegated to any one level - it is based on the heart not the mind.
The realistic outlook of the game is based on the idea that if the 3 Principals of Inversehalo are not kept sacred and part of everyone's day to day living, then Inversehalo can be broken and dis-banned. The function of protecting this from happening as well preventing disention is therefore solely based on the role of Chief Organizer.
Rules:
1. The Chief Organizer's goal is to 'inverse' the rules of the organization by motivating members (by whatever strategic means) to break or compensate the 3 Principals of Inversehalo, one attack for every 3 principals. In doing this if the Chief Organizer wins 2 out of 3 attempts, Inversehalo is destroyed... (each attack is dignified by the Chief Organizer by a display of the principal being attacked)
2. The participating Halo members must protect the ethics and morals of the organization from the Chief Organizers 'inverse' strategy. If they should win 2 out of 3 attempts in defense of Inversehalo, the organization stands.
3. The victor of 'Apocalypse' is determined by the moral majority of members (that is all members in one unified vote) as to which participating member has Truly saved the group. If the Chief Organizer wins - their is no group.
Players:
1. The Chief Organizer.
2. Any members of Inversehalo.
3. Two Judges to dictate wins and losses.
In order to participate for Apocalypse:
Members must go back to the place of his/her initiation and dig-up the cylindrical vase next to the main gazebo. This container holds more instructions for game playing as well as a sheet that must be signed by participating members. The game starts when the member(s) retrieve the container.
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